Getting started with roleplay in MMORPG is very different to roleplay in Live Action or in Table-Top. They all share the same core concept but they manifest differently with different skills, uses, and issues. A few weeks ago we talked about getting started with playing World of Warcraft the most well-known MMORPG, so today we are going to talk about getting started with Roleplaying within that setting.
Venerable Villains is a series of posts that delve into different aspects of playing a bad guy in roleplay. Villains and bad guys come in a vast range of shapes and formats, but they are rather rare, and to find them done well is even rarer still. They are also essential to any good story-line or plot for breeding conflicts and tensions. Within World of Warcraft, you can happily and easily content yourself with Blizzard’s pre-made Bad Guys. They have plenty to choose from in the game world; the Legion, the Scourge, the various cults, and so on. But some folk look for and desire something on a more close and personal basis. Something that can develop and grow, change and adapt to suit their story and within their time frame.
This leaves a desire and/or a need for player-character (PC) villains for that personalized touch and the ability to adapt with a story-line. So occasionally people will create a character to stand in as a villain for plots and stories for themselves, their friends or their guilds. Some people will just be drawn by the idea of playing a bad guy even if they don’t have a need for the character. We are going to talk about all kinds of villains and how to make them work. So buckle up and stay tuned. This post is the index page for the series. Below you will find a list of links to all the parts, to make it easier to find what you need.
Beyond Basics is a series of posts that delve into different aspects of roleplay beyond the basics of character creation within an MMO setting, for our purposes this setting is World of Warcraft but it can be useful in others too. This series will look at things like plots and storylines, conversations and the world and community around you as a player in an MMO and how you can best make use of that and how it might differ from roleplay on tabletop games for example. This post stands as the index page and below you will find an indexed list of links to all the parts of this series to make it easier to find what you need.
From the ground up is a series of blog posts aimed at helping you create a roleplay character from the ground up. These guides are mostly geared towards creating characters for roleplay within the World of Warcraft, but the basic principals could likely be used for character creation for a variety of different games both online and on table top, perhaps even for fiction writing. With that said this post stands as the index page and below you will find an indexed list of links to all the parts of this series to make it easier to find what you need.
Today we are talking about using off-screen, what that means and how to do it. Now anyone that roleplay’s already does use off-screen, they just might not be fully aware of it for what it is or fully understanding the range of use it can have in MMO’s and roleplay settings, but they use it. I hate claiming there is a right or wrong way to do anything but below I have gathered some advice on how I think off-screen can be best used and some times when it should not be used.