Today we are going to talk about characters possessions, this means the items that your character owns. A characters possessions can say a lot about them as people and can tell you a lot about their lives. So we’re going to explore why it is important and working it out today. If you want to catch up with any of the other posts in the From The Ground Up series on character creation you can find the index page Here.
Beyond Basics is a series of posts that delve into different aspects of roleplay beyond the basics of character creation within an MMO setting, for our purposes this setting is World of Warcraft but it can be useful in others too. This series will look at things like plots and storylines, conversations and the world and community around you as a player in an MMO and how you can best make use of that and how it might differ from roleplay on tabletop games for example. This post stands as the index page and below you will find an indexed list of links to all the parts of this series to make it easier to find what you need.
From the ground up is a series of blog posts aimed at helping you create a roleplay character from the ground up. These guides are mostly geared towards creating characters for roleplay within the World of Warcraft, but the basic principals could likely be used for character creation for a variety of different games both online and on table top, perhaps even for fiction writing. With that said this post stands as the index page and below you will find an indexed list of links to all the parts of this series to make it easier to find what you need.
Today we are talking about using off-screen, what that means and how to do it. Now anyone that roleplay’s already does use off-screen, they just might not be fully aware of it for what it is or fully understanding the range of use it can have in MMO’s and roleplay settings, but they use it. I hate claiming there is a right or wrong way to do anything but below I have gathered some advice on how I think off-screen can be best used and some times when it should not be used.
Graphic content can be a tricky topic to maneuver around. So much so that some people playing villains and bad guys might avoid it altogether, or keep all that kind of plots and content off-screen. But for those that don’t want to avoid it entirely and think it would be a benefit to theme and atmosphere of your roleplay; then there are some things they can do and keep in mind to make it work.
More Articles in the Venerable Villains Series: Venerable Villains Series Index