So as with much in life, it is all about balance, that is not to say you should perch down with your notebook and keep a tally chart but just be loosely aware that you’re trying to balance things and you’re aiming for function.
By this stage you will or should have something, some idea however vague it may be of what you want from your character, and that idea might even be a virtue or flaw in itself. This really just depends on what you want to be the focus of your character, perhaps you want a strictly duty-bound soldier sort, to his loyalty and honour will be pre-set strong virtues, perhaps you want a character struggling with some personal weakness, like an addiction, grief or a temper. It all comes down to how you balance it, how you make it function.
From The Ground Up (FTGU) is a series of posts based around character creation and roleplay, building from the ground up, obviously. In this post we’re going to talk about your characters story and their development and how to do that. But if you have missed any parts this far you can catch up with them here: